#C64 DISK IMAGE TOOLS MANUAL#The only source early buyers had for understanding the machine was the sketchy outline provided in the manual in the form of yet another BASIC programming primer. Those first machines, however, preceded the foundation for most of the vast literature to follow, Commodore’s official Programmer’s Reference Guide, by almost a year. In years to come the 64 would see its humble innards plumbed and charted and exploited to a degree matched by few other platforms in computing history. That could be a more difficult proposition than you might think. Soon he was devoting all the time he could spare to figuring out how the little machine in his basement worked. Bruce found the 64 captivating, rediscovering a passion for hacking that had been lying dormant all these years. At that point, I fell in love with computers.Īfter “talking his wife into” the idea years later, he bought a Commodore 64 system from Steve Witzel, owner of a local store called Computers Plus. By that time, I was working in machine language, something I had never done before - I was used to working with high-level languages. I dug through the books until I figured out how it worked and programmed a lot of it myself. #C64 DISK IMAGE TOOLS HOW TO#One day the boss dropped a pile of manuals on my desk and, “Learn how to work this thing - I see you’ve taken Fortran in college.” They had a computer that no one knew how to work. He’d been introduced to programming some fifteen years earlier at university, then gotten a baptism by fire in his first job after, in the San Francisco offices of the Pacific Fruit Express Company. Reared in the conservative bosom of Mormonism, he was a settled 34-year-old family man, more than ten years into a career in industrial engineering, when he bought his 64. The Access story begins in 1982, long before the technology that enabled Tex was more than a dream, when Bruce Carver took home one of the first Commodore 64s to be sold in Salt Lake City.īruce was hardly your stereotypical computer whiz kid. The variety is even more remarkable when you consider that the output of this modest company is largely derived from the minds of just three men: brothers Bruce and Roger Carver and one Chris Jones, instantly recognizable to adventure-game fans as the trench-coated future-noir detective Tex Murphy. That long line of simulations is then joined by a series of gloriously cheesy full-motion-video adventure games. It begins with a utility and then proceeds through a series of frenetic action games of sometimes questionable taste, only to do an abrupt about-face and embrace that most staid of sports, golf. The canon of Access Software is crazily varied in light of its relatively modest size.
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